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Text imprint

In this tutorial we’ll show you how to make “imprint” a text into an object in 3ds max. For example, this procedure can be used to add a realistic “made in” sign on product.

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Applying depth of field in compositing

True 3d depth of field can be very expensive in mental ray for Maya. That’s why 2d approach is used whenever is possible.

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Metal Materials

In this tutorial we’ll explain how to make 3 realistic metal materials (steel, gold and chrome) without using any additional plug-ins.

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Creating dynamic mud effect using soft body

Our goal in this tutorial is to make effect that one dynamic sphere make trail on surface while moving over it’s surface, similar like some ball moving over mud.

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Modeling Kempston Pro Joystick

In this tutorial you will learn how to model kempston pro joystick using polygons and NURBS. References can be found on google images.

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Modeling and UV mapping a simple old house in maya

In this tutorial you`ll learn how to create simple house using polygon modeling , create UV map, and texture it.

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Making eyelid rig with driven keys and expressions

In this tutorial we're going to see the making of a eyelid rig with driven keys and expressions

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How to influence an object

In this tutorial you will learn how to use influence objects, they are used to make more precise deformations of various objects.

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Camera rig for automatic DOF calculation and setup

Goal for this tutorial is to setup camera rig that gives you ability to drive settings for camera Depth of field automatic just with moving 2 locators in scene.

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Creating optimized caustics in Maya Mray

In this tutorial you’ll learn how to make fast and optimized caustics effect with maya and mental Ray.

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