Username: Password: Login or Sign up if you don’t have an account
Welcome Guest Search | Active Topics |

Using fluid as particle shader Options
TrueCG | TrueCG Profile
#1 Posted : Monday, March 22, 2010 12:44:37 PM
Rank: Administration

Groups: Administrators

Joined: 4/1/2009
Posts: 34
This tutorial will show you how to attach fluid shader to particles, and make fluid attributes driven by particle attributes.
File Attachment(s):
explosion1.avi (597kb) downloaded 2 time(s).
Users browsing this topic
Guest (2)
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.